#pragma once

#include "Actor.h"
#include "Texture2D.h"

class Sprite : public Actor
{
public:
	Sprite();
	~Sprite();
public:
	Texture2D* GetTexture();
	bool IsFixedOrientation();
public:
	void SetTexture(Texture2D* texture);
	void SetIsFixedOrientation(bool fixedOrientation);
private:
	Texture2D* m_pTexture;
	bool	m_bIsFixedOrientation;
};
